In HektAR, players take control of a small virtual farm to meet the needs of a growing community as sustainably as possible. Resources such as land, water and labor can be used to grow various crops as well as to buy and care for animals. The game deals with topics related to food production as well as weather events caused by climate change. Players learn about the demand for agricultural products, the relationship to climate, seasonality, soil degradation, water consumption, and the needs of animals. At the same time, as production increases, various phenomena related to climate change slowly begin to affect the environment. These phenomena include droughts and increased rainfall, which can affect the soil and water supply, as well as pests and diseases that can inhibit crop growth. These events force players to make tough choices that may influence their ability to provide for their community and/or contribute to further climate change events.

HektAR does not aim to compete with farm simulations such as the Farming Simulator, but tries to simplify the complexity of agricultural processes for a shorter play time. HektAR is also not a pure micromanagement game like Farmville, but facilitates thinking and decision-making processes regarding nutrition and production in order to present important real-world relationships in a playful way. With HektAR, one learns more about the individual ingredients of different meals and what they require in terms of production, but also about the challenges associated with limited resources and significant weather and climate events. HektAR is intended to be used in schools and museums to teach younger audiences about what choices they can make to help combat climate change by reducing waste and supporting sustainable agriculture.


  • Jeremiah Diephuis
  • Georgi Kostov
  • Gabriel Mittermair

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